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Messages - Kamikaze

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Ideas and Suggestions / Re: Capital ships humans-aliens
« on: February 16, 2018, 09:14:57 AM »
Thanks for the support!

To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons you can use to destroy some Silicoids! Check out our development update here showing them off!

Larger capital ships will come at a later date when Humanity has progressed it's technology a bit more and gets ready to spread out into space (DLC is planned)

Electronic warfare is planned and we will look at sharing more info on that at a later date.

Be sure to sign up for our newsletter and you'll get the latest information updates on development!

Ideas and Suggestions / Re: Weapons rarity alien containers and Bosses
« on: February 16, 2018, 09:08:10 AM »
No worries, your English is fine :).

We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, but the RNG is primarily going to be part of which encounters will be spawned against you. This works more in favor to the player as the weighted RNG will spawn specific encounters that will have asteroids with specific minerals that can be mined (Iron, Platinum, Titanium, etc.), or specific aliens that will have their own specific corpses and resources from those you can obtain (Silicoid aliens, Crystalline aliens, etc.).

Anything that is considered "Rare" can be found by exploring and finding the specific easter eggs hidden, and may be revealed at certain times during the campaign. We wish you luck in finding them all!

Toast / Re: The Song of the day Thread
« on: July 29, 2017, 10:46:24 AM »
World's fastest talking man sings Michael Jackson's BAD in 20 seconds

Other Gaming / Xcom 2 and Long War
« on: July 11, 2017, 09:47:19 AM »
It's kinda no secret that I love this game. And with the Long War 2 mod that came out... Geeze. Steam says I now have 435 hours playing this... lol. Especially handy with the vast amount of Mods for the game, I totally recommend this to anyone who's into strategy games.

My only 2 complaints with the regular campaign are;

1) The difficulty tends to drop off in the later half when you've done tons of technology upgrades to make your units into super soldiers and you start to walk through enemies like they're nothing

2) Squad size for me is really small. 4 Units to start and 6 max?? I remember the 90s Xcom when you could have like 14 and more soliders running around.

Mods completely fix this like Long War. Totally worth your time checking out.


Other Gaming / Horizon: Zero Dawn
« on: July 11, 2017, 09:41:11 AM »
Picked up Horizon about 2 weeks ago, and I have to say I'm pretty impressed. I really love how they built a really neat universe around robotic dinosaurs and creatures.

Since I'm also a huge fan of Archery, this pretty much played into a fun little fantasy of shooting and killing robots with a bow. With that being pretty ridiculous, I especially wondered why weapons like the "Trip" caster was a Cross bow, but you never used it for shooting direct bolts at a target. Clearly a crossbow has much more potential energy than the recurves you get. But what ever, it's the Archer in me that wonders why she didn't have a compound bow. Oh well.

Gorgeous graphics and animations (except for the lip sync). Very pretty game. Fun addictive gameplay to come along too, however I found that the difficulty fell off after the first 1/3rd of the game.

7.5/10 for me over all.

Ideas and Suggestions / Re: Ancient buildings or crafts
« on: July 11, 2017, 09:33:13 AM »
Not quite something like this with discovering lost civilizations, however there will be wrecks of other technology that you'll be able to discover.

One thing I should also note too is that with the PDI, you'll see everything that's in orbit around Earth. But since of course things are pretty small, you'll have to look closely to find things as they won't have a marker in the PDI (but may show up on your ship's radar when you're close enough :))

Happy treasure hunting!

Forum Rules / Solar Warden Forum Rules
« on: July 08, 2017, 01:00:46 PM »
1. Be respectful

Discussion is very welcome in our forums, and we're eager to see different viewpoints as well as criticism of our game.
However, please make sure to keep the following points in mind:

- Discussion is ok, deliberate insults are not.
- No Discrimination against someone's ethnicity, religion, gender, sexual orientation.
- Do not threaten other users.
- Do not post anyone's personal data on these forums (this includes your own).

2. Keep your posts in the forum’s language

The main language on our forums is english, please make sure to make your posts in english so we can all participate in the talk.
Exception to that is the German forum section, as well as the other language subsections we have planned.

3. No Illegal, Disturbing or Pornographic Content

Please refrain from posting content that can get you or others in trouble. This includes:

- Links to pirated media as well as tutorials on how to pirate such
- Anything that can be used to further illegal activity
- Disturbing content
- Pornographic content of any kind

4. Don't spam

Human or Robot, make sure to keep any forms of spam out of our forums. This includes:

- Unwanted advertisments
- Mass posting and picture spam
- Xposting across forums

You are of course welcome to open a thread about your favourite game in our Other Games section, as well as any other Off Topic discussions in our Toast section though!

5. Make sure your post is in the relevant sub forum

As our last point, please make sure to keep your posts on topic and relevant to their respective sub forums.

How we handle breaking of forum rules

Generally, we handle breaking of forum rules via a three strikes system. Users who break the rules will get two warnings, then a ban for 7 days follows.

In extreme cases, we reserve the right to ban a user outright and/or longer than the default 7 days.

Our Moderators are:

Other Gaming / Re: MechWarrior Living Legends
« on: July 08, 2017, 10:45:09 AM »
11/10. Would play again :D

Toast / Re: The Song of the day Thread
« on: July 07, 2017, 06:54:25 PM »

Toast / Ptptpptpptptppttt
« on: July 03, 2017, 05:09:51 PM »

Toast / Re: :D
« on: July 03, 2017, 05:03:08 PM »

Toast / Follow your Dreams
« on: July 03, 2017, 04:49:12 PM »
Just a reminder


The joint NASA/ESA's Asteroid Impact and Deflection Assessment (AIDA) aims to slam an impactor into an asteroid in 2022 to test deflection technologies.

Credit: ESA–Science Office

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